![]() There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.The "type" of armor ( cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. Set bonuses are granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls. ![]() So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. Ĭertain armor types are going to have certain type of predominant stat values. The stat values on armor can include both damage dealing and damage mitigation stats.Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.– Steven SharifĪrmor characteristics are in general determined by the "type" of armor ( Light, Medium, Heavy). You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.
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