He will spawn groups of these adds several times, which makes this phase all about keeping DOTs up on Raest while you kite and DOT the adds. Unfortunately, it’s not quite that easy, as Raest spawns a large number of Shadowfiend-like enemies that move slowly and need to be DOT’d up. When Karam falls low enough (roughly 33% health), he’ll become invulnerable and you’ll have to switch to Raest. ![]() If he reaches you, it’s pretty much a one-shot. This phase is all about keeping distance between yourself and Karam. Right now, it’s unclear if these are intended to only slow the player or if they’re meant as a way of slowing Karam - but for now, they only slow the player, so don’t bother kiting him through them. He’ll also occasionally spawn pools beneath him that will slow you if you walk through them. Karam will villain-walk toward you slowly, steadily gaining increased speed the longer he’s up. The beginning of the fight is fairly straightforward, and only involves Karam since Raest is immune to all damage during this phase. ![]() Once combat begins, the fight can be broken down into roughly 4 phases, each with their own mechanics to keep in mind. In a twist that will surprise almost no one, this doesn’t go well for Karam - he ends up getting Mind Controlled by Raest, and this is where the fight begins. ![]() Karam has gone ahead of you into the Twisting Nether to confront his brother. The fight is a follow-up to the initial class quest involving Raest and Karam that ended with you unlocking your 36th trait. Video courtesy of Reddit user 5erade The fight
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